scribble: MMORPG and User Generated ContentPosted: August 29, 2009 | |
Having played WoW for a short time heres what I want to see MMORPG’s should develop more split into two categories that are imho the strongest point of mmorpg’s: Social and Creative.
Social Generated Content
- An MMORPG is basically just a game with a big social element. This means players will likely want to communicate on a broader scale with each other and not just ingame. A lot of this is currently accomplished using community based fora’s, IRC, vent etc. and existing users of MMORPG’s are savvy enough to set these up. But when an MMORPG starts to appeal for the broader audience, integrating these social functions into the game helps improve the game experience for the ‘lazy’ user
- Also with rising popularity of social games like Mafia Wars or Farm Town on Facebook, it might be worth to integrate a mini game linked to the MMORPG in which users can gain XP or items for their character. (A simple form of grinding)
- Another feature which would increase social buzz is having your avatar 3d image and stats also available off-game on a website. This way players can show and compare their highly customized characters.
Creative Generated Content
- The story told in an MMORPG is of course finite until there comes a new expansion out. Other online games like RTS’s and FPS’s increase their longevity, beside bringing out expansions, by letting users create their own maps. Some of these user generated content games are so good they make it into the next version of the game. The same should be possible for an MMORPG, in the form of alternate servers where players can toy around with their own created instances. This way it doesn’t interfere with the regular game servers.
- Users should be able to express their creative nature, for example let them build their own housing, items etc.